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  1. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    nivram

    Makes sense to me. It's hard to argue that logic....

    Makes sense to me. It's hard to argue that logic.

    Thanks,
    Marv

    nivram Yesterday, 11:33 PM Go to last post
    mickarrow

    Error Log after update

    After a long abscence I fired up MMF 2.5 again. It updated to the newest version Build r293.1.
    I also followed the instructions here ...

    mickarrow Yesterday, 09:32 PM Go to last post
    PandaExplosion

    A huge game like SOTN would have tons of rooms...

    A huge game like SOTN would have tons of rooms and, even though you can spread values to "X,Y,Z" I fell you run the risk of the array size becoming way too big to proper load what do you want.
    ...

    PandaExplosion Yesterday, 07:52 PM Go to last post
    nivram

    Why do you think it's dangerous to place...

    Why do you think it's dangerous to place everything on a single array for the whole game? Care to elaborate?

    Thanks,
    Marv

    nivram Yesterday, 05:43 PM Go to last post
    SHINBAXTER

    BUG: on the android exporter, when "smooth...

    BUG: on the android exporter, when "smooth resizing" is enabled it only smooths inside the object,

    so if an object is on a background, the outer rim of the object will be sharp and not smooth...

    SHINBAXTER Yesterday, 04:09 PM Go to last post
    NaitorStudios

    Got this weird text glitch on a animation name...

    Got this weird text glitch on a animation name has 16 characters... You can see that it seems to pick a random character instead

    30027

    On actions it crops the name:

    30028

    Looking even...

    NaitorStudios Yesterday, 03:02 PM Go to last post
    Linky

    Yep that happens to me too

    Yep that happens to me too

    Linky Yesterday, 02:52 PM Go to last post
    NaitorStudios

    There's a bug on animation editor, when you...

    There's a bug on animation editor, when you delete some frames and have "Back to" set to a frame that are now deleted, it will go to a missing frame displaying blank.

    NaitorStudios Yesterday, 02:45 PM Go to last post
    PandaExplosion

    I am working on a metroidvania engine right now:...

    I am working on a metroidvania engine right now:

    ---

    (NSFW)

    https://www.youtube.com/watch?v=BT-q2BihyLM&t=3s

    ---

    PandaExplosion Yesterday, 02:30 PM Go to last post
    seep

    Hi guys, Thanks for the advices... My game...

    Hi guys,
    Thanks for the advices...

    My game Is Just a experiment, I think the game Will have 60 rooms.
    I think are 60 objects Isn't a huge problem for the ram, but I have a doubt: how many...

    seep 10th April 2021, 09:09 PM Go to last post
    YesNoYes

    Personally I would use 2 arrays for a map like...

    Personally I would use 2 arrays for a map like that. One array for the general world map & another for the actual tileset placement. Maybe there's a better extension for the tiles, but the default...

    YesNoYes 10th April 2021, 06:33 PM Go to last post
    YesNoYes

    I should probably add that I was also quite...

    I should probably add that I was also quite behind on Windows 10 updates when I attempted to install CTF the first time (my usual dev PC is a Windows 7 laptop) & when I installed the second time it...

    YesNoYes 10th April 2021, 06:22 PM Go to last post
  • Danny

    Clickteam Community Guide - We want YOUR submissions! 

    by
    Danny
    • View Profile
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    Published on 11th June 2014 02:02 PM
    1. Categories:
    2. News
    Article Preview


    Official Clickteam Community Guide
    Submit your Tutorial/Guide/Example today!

    The community forums are absolutely buzzing with our great and helpful users constantly submitting their own ...
    Read More Read More

    A Guide on Creating a Debug System in Fusion 2.5 

    by
    Danny
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    Published on 15th May 2014 12:27 PM
    1. Categories:
    2. News,
    3. Games

    In this guide, we will look at how to create your own 'debug' system in Fusion 2.5. Sometimes when you're developing and testing a game, you want to see some ...
    Read More Read More

    Fastloops and ForEach Loops - Develop further in 2014 

    by
    Danny
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    Published on 2nd May 2014 03:26 PM
    1. Categories:
    2. News

    A lot of people worldwide are using Clickteam products to develop their games, be it for Desktop, Mobile or the Web. With the power and diversity of Fusion 2.5, most times, there ...
    Read More Read More
    Page 5 of 5 FirstFirst Previous ... 3 4 5
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