Yes is possible, here's an example:29906
aenever Today, 05:17 AMHi I was wondering if it's possible to make a path movement that is continuous, for example a path with 4 nodes in a square shaped sequence, that doesn't end.
RobbyRotten Today, 04:37 AMI know it's not what you're asking for but you could try your luck with the rather new SDL Joystick Extension instead of the outdated Joystick 2 object. I haven't tried a Switch controller with it...
chrilley Today, 02:14 AMYou could also look at this post, it should be able to do what you're after with a bit of exploring the code:...
aenever Today, 12:57 AMLooking to pay a Clickteam developer for one small project. It's for point and click movement for the player, avoiding obstacles, and for enemy to find and surround player while also avoiding...
JumpUp_Games Yesterday, 11:41 PMNevermind, yes. Is there a list of supported controllers?
Graystripe2000 Yesterday, 11:38 PMDecided to try out the Joystick 2 Object example, but I tried it with my Switch pro controller and it didn’t work. I assume it’s just not supported. Is there a list of supported controllers/gamepads,...
Graystripe2000 Yesterday, 11:31 PMI found a bug. If you import in animation several frames at once (for example: image1.png, image2.png, image3.png, etc), and the first frame does not have an alpha channel, then the others are...
GKProduction Yesterday, 10:04 PMGreetings,
I don't understand how to work with ini++, there are so many settings there.
In normal ini, saving is very easy.
Can someone send me an example where there will be a counter and just a...
Are you trying to build a game for distribution via pen drive, etc or are you trying to distribute via Mac App Store? I'd check the "automatically manage signing". If everything is fine, the build...
SevenSails Yesterday, 06:18 PM
This Is Amazing, but I can't figure out how you...
This Is Amazing, but I can't figure out how you did this?
RobbyRotten Today, 05:37 AMHow did you do it?
How did you manage to get them to connect?, Thanks for this aenever