Save the content as a string i.e. set a string to retrieve the contents of the edit box.
The player will be seeing the string - and if they click on the string, then create an edit box for them to...
You can use an edit box - if the player clicks in it, it auto pops-up a keyboard. The player can type in any number in it. Then you can save it in an ini file - where you can retrieve it again. ...Janette5 Today, 01:12 PM
Do you mean raising X to the power of Y? If so, "X pow Y" will workmarbenx Today, 01:00 PM
That flocking example is interesting (and aenever is right about the obstacles btw).
The problem is that while the fish / zombies will avoid walking *through* obstacles, there's nothing to make them...
If you choose set boid attributes, you can select avoid obstacles. I'm assuming if you use backdrops instead of actives and set the backdrop to obstacle, the boids would avoid / go around them.aenever Today, 07:49 AM
Currently, once you click out of the intro frame, it just ends. There are a bunch of frames that have "do not include at buildtime" checked. When you check them (or run them individually) then you...Volnaiskra Today, 05:04 AM