I've made way too many changes since the last update to be able to list them, but some of the major things are:
- Implemented Volnaiskra's volCAMERA and made some necessary tweaks to it.
- Enemies...
Makes sense to me. It's hard to argue that logic.
Thanks,
Marv
After a long abscence I fired up MMF 2.5 again. It updated to the newest version Build r293.1.
I also followed the instructions here ...
A huge game like SOTN would have tons of rooms and, even though you can spread values to "X,Y,Z" I fell you run the risk of the array size becoming way too big to proper load what do you want.
...
Why do you think it's dangerous to place everything on a single array for the whole game? Care to elaborate?
Thanks,
Marv
BUG: on the android exporter, when "smooth resizing" is enabled it only smooths inside the object,
so if an object is on a background, the outer rim of the object will be sharp and not smooth...
Got this weird text glitch on a animation name has 16 characters... You can see that it seems to pick a random character instead
30027
On actions it crops the name:
30028
Looking even...
There's a bug on animation editor, when you delete some frames and have "Back to" set to a frame that are now deleted, it will go to a missing frame displaying blank.
NaitorStudios Yesterday, 02:45 PMI am working on a metroidvania engine right now:
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(NSFW)
https://www.youtube.com/watch?v=BT-q2BihyLM&t=3s
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Hi guys,
Thanks for the advices...
My game Is Just a experiment, I think the game Will have 60 rooms.
I think are 60 objects Isn't a huge problem for the ram, but I have a doubt: how many...
I cannot reproduce it and I don't see any...
I cannot reproduce it and I don't see any limitation to the number of characters in animation names. How do you reproduce it?
Yves Today, 07:24 AMThere is a known issue in the latest build, you can't use '&', '\'...