Yves I found new problem for floating values. If i use 60 / 16 i get 3,75, 60/59 i get 0,0172... If i use (((60 * 100)/61) * 0.01) i get normall work 0,9836... But if i use 60/61 i get 0.
m / n ...
Thanks but I need to test Aterable value of the object on collision.Xenon3000 Today, 01:47 PM
Hello folks, I'm trying to make a party-style game, however, I want to make a level selector room with a 360 like perspective, I'm using a flat image and was hoping to use the perspective tool to...MrDylan Today, 01:26 PM
This is a known issue, AFAIK only the PC runtime will detect a fine collision between the first object and the bounding rectangle of second one. When one of the objects is using box collision, then...Yves Today, 08:12 AM
I was try to make him jump and shoot in same app , so I could make a muliplayer game out of it. But I cant get it to work right. All examples are made diffrent in code, so I need some help. Unless...warlords Today, 07:33 AM