Nevermind, yes. Is there a list of supported controllers?
Graystripe2000 Yesterday, 11:38 PMDecided to try out the Joystick 2 Object example, but I tried it with my Switch pro controller and it didn’t work. I assume it’s just not supported. Is there a list of supported controllers/gamepads,...
Graystripe2000 Yesterday, 11:31 PMI found a bug. If you import in animation several frames at once (for example: image1.png, image2.png, image3.png, etc), and the first frame does not have an alpha channel, then the others are...
GKProduction Yesterday, 10:04 PMGreetings,
I don't understand how to work with ini++, there are so many settings there.
In normal ini, saving is very easy.
Can someone send me an example where there will be a counter and just a...
Are you trying to build a game for distribution via pen drive, etc or are you trying to distribute via Mac App Store? I'd check the "automatically manage signing". If everything is fine, the build...
SevenSails Yesterday, 06:18 PMhere is one method
you must adjust the action point of every pictures of brawnos29905
Issue has been solved. It was about iCloud.
evi1ove Yesterday, 01:35 PMHi I am in need of a programmer to assist with clickteam 2.5 not for profit project. willing to pay. isometric game. have the basics working but would like assistance
if you are interested in...
Hello. I have followed the instructions from Get Started for iOS added SKAdNetworkIdentifier and -ObjC. And I added all frameworks too. But I have some issue, and can't understand, what's wrong.
I...
One really common problem in creating an app with fusion is sending data to a server while let the user proceed to navigate through frames. Actually this is not possible,
1) user have to wait...
UTF-8 in response is not part of the POST request.
You should encode the special chars in your text with %XX, which you can do via the expression:
URLEncode$( "Get Object", > Your POST value/key...
Looking for Clickteam Developer
Looking to pay a Clickteam developer for one small project. It's for point and click movement for the player, avoiding obstacles, and for enemy to find and surround player while also avoiding...
JumpUp_Games Yesterday, 11:41 PM