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  1. Clickteam Online Service Upgrades

    Important Downtime Announcement February 2021

    We have some exciting changes and server upgrades coming in the next months, which kick off with a brand new Clickteam Forum and Passport System!
    Please read this important announcement to minimise any disruption this process will cause whilst we carry out the work.

    The Community Forum and Clickteam Passport will be placed in read-only mode to allow us to perform the upgrade process.
    This is taking longer than originally anticipated, please bear with us whilst we complete the work.

    Please click here for more detailed information about how service will be affected.
  2. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    stiggits

    I had this problem recently, see post...

    I had this problem recently, see post https://community.clickteam.com/threads/108425-Behaviours-in-created-instances.

    If you can use clones instead of duplicates , they will work the way you want.

    stiggits Today, 03:30 AM Go to last post
    BartekB

    You can't activate/deactivate groups for certain...

    You can't activate/deactivate groups for certain instances, it's either for everyone or for none.
    You will have to change the group activation/deactivation for something else, like For Each Loops,...

    BartekB Today, 03:26 AM Go to last post
    itsa_doozy

    (Note - only an example being given here with the...

    (Note - only an example being given here with the object clicking. The importance here is that there were a lot of groups I was activating and deactivating that I'd like to maintain for organized...

    itsa_doozy Today, 02:56 AM Go to last post
    itsa_doozy

    Deactivating groups for specific instances of actives?

    I am making a game that is using behaviors for the sake of easier transitions between frames with object integration.

    I have 10 actives of the same type on screen all using a behavior. Within that...

    itsa_doozy Today, 02:37 AM Go to last post
    airways

    WebView2 JavaScript doesn't work when page is remotely loaded

    I have a page served by a server I have written in PHP. This also contains some JavaScript, which works correctly in a regular browser such as Chrome or IE, but does not work when loaded into the...

    airways Yesterday, 10:09 PM Go to last post
    Outcast

    By started hour I mean that even if it takes 5...

    By started hour I mean that even if it takes 5 minutes for someone to give an example solution to a problem (which I don't think would be uncommon for some simple thing that I have not learned yet) I...

    Outcast Yesterday, 02:17 PM Go to last post
    Outcast

    Looking for Clicker Guru for paid work

    I hope I am posting in the right section. From time to time during my projects I usually get stuck for a bit on something I have not done before. The usual method is mostly to smash my head against...

    Outcast Yesterday, 02:14 PM Go to last post
    vSv

    Thanks for the answer! If you're interested, I...

    Thanks for the answer!

    If you're interested, I have a short .mp4 from the game I'm working on which has this effect: https://i.imgur.com/OZWUI7l.mp4

    I will have to try and replicate it with...

    vSv Yesterday, 01:24 PM Go to last post
    Volnaiskra

    Hey. Sorry for the late reply. I'm sure there's a...

    Hey. Sorry for the late reply. I'm sure there's a way, but I've never tried this myself. I guess you'd want to turn off as many irrelevant features as possible (overshoots, jump lock, etc.), and lock...

    Volnaiskra Yesterday, 12:36 PM Go to last post
    vSv

    Hi @Volnaiskra ! I purchased your camera...

    Hi @Volnaiskra !

    I purchased your camera engine and it's fantastic. I was thinking about using since it leagues better than my current camera engine. But I'm wondering, is it possible to make the...

    vSv Yesterday, 10:56 AM Go to last post
    fwtep

    Where can I get the install since Community Passport is down?

    I built a new computer and want to put Fusion on but I don't have my original download, and it doesn't show up on my order (the orders only go back to 2017). I have my 2.5+ DLC install but not Fusion...

    fwtep Yesterday, 04:56 AM Go to last post
    Volnaiskra

    I forgot to mention that with the above example,...

    I forgot to mention that with the above example, you won't be able to see the names of the altVals (even the first 260 "named" ones from A to IZ). I believe that altVals' names are stripped at...

    Volnaiskra Yesterday, 02:22 AM Go to last post
  • Del_Duio

    Weebish Mines. MMF2 Adventure game 

    by
    Del_Duio
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    Published on 12th November 2013 06:32 AM
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    First there was Hasslevania.
    Next was Neil Peart: Mission- The Camera Eye.
    Then there was The Outlaw, ...
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