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  1. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    Fernando

    Not sure why this happened but cleaning the...

    Not sure why this happened but cleaning the gradle cache might help.

    Open a command window and execute this line: gradlew cleanBuildCache

    and try to build again

    Fernando Today, 03:47 PM Go to last post
    MuddyMole

    Or don't use ForEach loops at all. They're great,...

    Or don't use ForEach loops at all. They're great, and much faster than comparing a spread id value against a loop index (which you will see a lot in old examples), but they're quite often used to do...

    MuddyMole Today, 12:46 PM Go to last post
    NaitorStudios

    Thanks! The characters one is important, at the...

    Thanks! The characters one is important, at the very least on Windows, I've seen people unable to put their company name because of this...



    Hmm I'm not sure, this is a mfa that I was working...

    NaitorStudios Today, 12:34 PM Go to last post
    Kritter

    Thanks, i'll give it a shot!

    Thanks, i'll give it a shot!

    Kritter Today, 11:27 AM Go to last post
    fredetmumu

    try to use 2.5 "for each" it's faster30032

    try to use 2.5 "for each" it's faster30032

    fredetmumu Today, 11:14 AM Go to last post
    Yves

    The old ForEach object is slow, you should...

    The old ForEach object is slow, you should replace it with the built-in ForEach actions/conditions. I attach a modified version (using a global value to store the current bullet's fixed value).

    Yves Today, 10:40 AM Go to last post
    Kritter

    360 Degree Shooting with perfect collision = slowdown

    I found an old example of 360 degree shooting on this forum and I've been using it to make a twin-stick shooter. It's been working great until I tried to increase the amount of bullets on screen at a...

    Kritter Today, 10:07 AM Go to last post
    Jonathan

    Don't forget that for games like SOTN, everything...

    Don't forget that for games like SOTN, everything is not on one big map but rather divided into several parts. The cave zone will be on one array, the entrance on another, etc...
    For my Metroidvania...

    Jonathan Today, 09:17 AM Go to last post
    Yves

    I cannot reproduce it and I don't see any...

    I cannot reproduce it and I don't see any limitation to the number of characters in animation names. How do you reproduce it?



    There is a known issue in the latest build, you can't use '&', '\'...

    Yves Today, 07:24 AM Go to last post
    vSv

    I've made way too many changes since the last...

    I've made way too many changes since the last update to be able to list them, but some of the major things are:
    - Implemented Volnaiskra's volCAMERA and made some necessary tweaks to it.
    - Enemies...

    vSv Today, 06:54 AM Go to last post
    nivram

    Makes sense to me. It's hard to argue that logic....

    Makes sense to me. It's hard to argue that logic.

    Thanks,
    Marv

    nivram Yesterday, 11:33 PM Go to last post
    mickarrow

    Error Log after update

    After a long abscence I fired up MMF 2.5 again. It updated to the newest version Build r293.1.
    I also followed the instructions here ...

    mickarrow Yesterday, 09:32 PM Go to last post
  • Del_Duio

    Weebish Mines. MMF2 Adventure game 

    by
    Del_Duio
    • View Profile
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    Published on 12th November 2013 05:32 AM
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    First there was Hasslevania.
    Next was Neil Peart: Mission- The Camera Eye.
    Then there was The Outlaw, ...
    Read More Read More
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