Hi,
Anyone have any good tricks for varying the speed of fast loops ?,
I have been trying for the last couple of days with different
methods,
on each frame actions are too slow, so it has to...
Hello
Just wondering if anyone (seemed like a good question for the devs) knows if there is any show-stopping technical reason why event groups can only be activated by choosing their name in the...
Thank you Phi, very useful info and clearly explained. I have definitely learned something new today. Thanks once again! :)
Lightning Today, 05:09 AMI've done some basics, yet I can't figure out how to get the bubbles moving more realistically. The original game used (hidden) air flow direction detectors. If any one wants to mess around with what...
aenever Today, 04:03 AMIt's Str$(number), not String$(number).
String$() reads the displayed alterable string from a String Object.
You can nest expressions, but for something like String$("String Object Name"), there's...
Okay I think I get it now, thank you marbenx for explaining this to me. Much appreciated.
Lightning Today, 02:55 AMString$() is for converting a number into a string - if something is already a string, then String$() won't work on it
String$(5) will give you the string "5", but String$("hello") will give you...
So, I have for example String$("String") Is it possible to do something like placing another string inside the brackets?
It could theoretically look something like String$( String$( "String" ))
...
Thanks so much for the help, and is there a way say, you could have the target being grappled, to released at a point during the throw animation? So for example, if you were picking an enemy up,...
The_Owl Today, 12:15 AMheri is an example with qualifier, you can add all enemies29909
fredetmumu Yesterday, 08:33 PMthe raiso of the asset "coup en cours" if =1 then it is attack 1 on ennemi 1
if it is 2, it is attack 2 on ennemi 1
3 is attack 3 on ennemi 1
...
11 is attack 1 on ennemi 2
12 is attack 2 on...
Hi, If m'y memory is good, fastloop must run in...
Hi,
haoujey Today, 12:54 PMIf m'y memory is good, fastloop must run in one screen refresh (if your app runs at 60i/s your fastloop have approximately 16 ms to run). If takes too long it will be killed. So trying to slow...