Realized I had the "move" events under the "move relative" events. Switched them around:26118casleziro Today, 03:01 AM
So BartekB posted a neat idea in the Fusion 2.5+ thread when I mentioned the Overlap Delay bug.
At first I thought his solution wouldn't work, similar to the "prediction" method that had...
The standard timer object has a 'fire event after X seconds/minutes' action, which is probably the simplest and quickest way I can think of doing it;
Could someone from Clickteam inform me regarding this matter? Thank you a lot.AftPeakTank Yesterday, 12:10 PM
I usually use a combination of flags or a counter that holds the index of the state I am checking.
For example, a counter named "counter states" with the following indices would be used like this: