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  • Recent Forum Posts

    Joshtek

    I'm not aware of any such documentation beyond...

    I'm not aware of any such documentation beyond what is in the manual, so someone may have to make it themselves.

    Those who want a really detailed understanding of how the animation works can look...

    Joshtek Today, 08:40 PM Go to last post
    Decal

    Bug report: Crash when using tokenizer - Start of frame - Fade in

    Hello,

    I seem to encountered a bug with the latest build of Fusion 2.5+

    When you have a fade in on your frame and then have an event with the start of frame condition that will split a string...

    Decal Today, 08:20 PM Go to last post
    SirEatAlot

    strange physics collision bugs

    For years I have been having constant problems with physics and collisions in my game.
    I have finally managed to track some of them down at least when and how they appear.

    Question: I there a way...

    SirEatAlot Today, 08:02 PM Go to last post
    Memez

    thanks again

    thanks again

    Memez Today, 07:05 PM Go to last post
    Dobermann

    [Fixed]Need help to fix a "Move Safely 2" platform scoping issue

    Hello guys,

    Here's an example of an issue i can't fix, using Move Safely 2 object.
    I want to use the same engine for all characters, but when when one of the characters jump, the others will fall...

    Dobermann Today, 06:16 PM Go to last post
    ManuelGenaro01

    IronSource object not working

    So, it's the IronSource object working on Clickteam? Because I tried using it, and everytime I use it, it gaves me an error. Even in the examples given by ironsource doesn't work. Is there something...

    ManuelGenaro01 Today, 06:00 PM Go to last post
    Pixelthief

    The "pick object closest to another object" will...

    The "pick object closest to another object" will already specify that. You can find it when doing conditions under object->"pick or count"->Pick closest "object" from another...
    If you have multiple...

    Pixelthief Today, 05:26 PM Go to last post
    fredetmumu

    try this 32469

    try this

    32469

    fredetmumu Today, 05:26 PM Go to last post
    Memez

    thanks

    thanks for answering but can i use this with multiple different actives, for example the missile will go towards active 2 if closer than active 1?

    Memez Today, 03:08 PM Go to last post
    Pixelthief

    You'll want to have some way of identifying and...

    You'll want to have some way of identifying and saving the specific instance of the nearest enemy when the missile is created. Qualifiers will scope all enemies of that class, you want one specific...

    Pixelthief Today, 02:26 PM Go to last post
    Memez

    How Do I Recreate The Chaser From Cuphead?

    So in cuphead there's a weapon called the chaser that follows the nearest enemy. I kinda want to recreate that for a game but I want it to target the active that it's nearest to. Tried doing it with...

    Memez Today, 01:58 PM Go to last post
    Volnaiskra

    I assume it's this part. Probably the mechanics...

    I assume it's this part. Probably the mechanics as well as the effect:

    https://bit.ly/40sxvxD

    Volnaiskra Yesterday, 10:45 PM Go to last post
  • News

    Clickteam Fusion 2.5 Game Launcher Software 

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    Danny
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    Published on 23rd July 2021 02:29 PM
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    Game Launcher Creator V2 (GLCV2)

    50% OFF - Sale Price!

    Click here to View


    Game Launcher Creator V2 allows you to create, design and edit your own professional looking and working game launchers for your Clickteam Fusion made games and applications.

    It is a tool widely used across the internet ...
    Read More Read More

    90% OFF All Fusion 2.5 Courses - Time Limited 

    by
    Danny
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    Published on 23rd December 2020 09:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
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    Learn at Home - OneClick Training 

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    Danny
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    Published on 21st March 2020 01:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
    Read More Read More

    Game Launcher Creator V2 is here! 

    by
    Danny
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    Published on 10th October 2019 10:42 AM
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
    Read More Read More

    Match-X Engine - Video Timelapse 

    by
    Danny
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    Published on 10th July 2019 04:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
    Read More Read More
    by
    Danny
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    Published on 13th June 2019 03:02 PM
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    Pro Member Assets Downloads + 50% Academy Discount! [Join Now]

    We're celebrating (yet again) at the ClickFusion Academy and today we come bearing gifts! It's a huge, huge
    ...
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    Ball Bounce Arcade - Clickteam Fusion 2.5 Course 

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    Danny
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    Published on 8th March 2019 02:01 PM
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    Click here to view Course Page

    Learn how to design and develop your own Arcade game with this Clickteam Fusion 2.5 course online.

    This course (taught by Danny James ...
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