Nice game, purchased on iOS and I’m enjoying the game play :)
aenever Today, 07:19 AMhttps://www.youtube.com/watch?v=-MtKFH5_obw
There have been a lot of things going on over the lengthy iTunes review process, but finally I was able to release all four versions!
Dungeon of...
Thanks!
I was actually was just using the fireball's sprite itself to check for all the collisions, except I had "Use fine detection" not ticked.
I looked at what you said and realized that I'm...
I'm actually going back and redoing the launch events now. It'll suck right now but in the end it'll be worth it. Thanks anyhow guys!
Del_Duio Yesterday, 11:13 PMHello.
I have this level that contains a iOS Video (with controls OFF).
I have to mute the video with an event, but all the system sounds events (set main volume to 0, pause all sounds, stop any...
Looking good!
I guarantee your issue is that you're causing overlap somewhere. Be sure that you're updating your sensor positions at the same time as your fireball positions. Are you sure you're...
A workaround could be to create a new object on top of the "Launched" object and destroy the launched one - with no speed/launch/whatever applied - and update all flags/values in the same event line.
GamesterX23 Yesterday, 08:49 PMI want to say Stop just stops animations. No idea how to stop built in movements other than changing speed to 0.
mobichan Yesterday, 08:43 PMFor the first question, I was looking around to see if there were any objects that could help. The closest I came was Control X. Unfortunately that object is STILL limited to 4 buttons. Looked for a...
N64Mario Yesterday, 07:41 PM
Thank you aenever! I hope you have a good time...
Thank you aenever!
soomeeon Today, 08:33 AMI hope you have a good time with this game. XD