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  • Recent Forum Posts

    SirEatAlot

    strange physics collision bugs

    For years I have been having constant problems with physics and collisions in my game.
    I have finally managed to track some of them down at least when and how they appear.

    Question: I there a way...

    SirEatAlot Today, 08:02 PM Go to last post
    Memez

    thanks again

    thanks again

    Memez Today, 07:05 PM Go to last post
    Dobermann

    [Fixed]Need help to fix a "Move Safely 2" platform scoping issue

    Hello guys,

    Here's an example of an issue i can't fix, using Move Safely 2 object.
    I want to use the same engine for all characters, but when when one of the characters jump, the others will fall...

    Dobermann Today, 06:16 PM Go to last post
    ManuelGenaro01

    IronSource object not working

    So, it's the IronSource object working on Clickteam? Because I tried using it, and everytime I use it, it gaves me an error. Even in the examples given by ironsource doesn't work. Is there something...

    ManuelGenaro01 Today, 06:00 PM Go to last post
    Pixelthief

    The "pick object closest to another object" will...

    The "pick object closest to another object" will already specify that. You can find it when doing conditions under object->"pick or count"->Pick closest "object" from another...
    If you have multiple...

    Pixelthief Today, 05:26 PM Go to last post
    fredetmumu

    try this 32469

    try this

    32469

    fredetmumu Today, 05:26 PM Go to last post
    Memez

    thanks

    thanks for answering but can i use this with multiple different actives, for example the missile will go towards active 2 if closer than active 1?

    Memez Today, 03:08 PM Go to last post
    Pixelthief

    You'll want to have some way of identifying and...

    You'll want to have some way of identifying and saving the specific instance of the nearest enemy when the missile is created. Qualifiers will scope all enemies of that class, you want one specific...

    Pixelthief Today, 02:26 PM Go to last post
    Memez

    How Do I Recreate The Chaser From Cuphead?

    So in cuphead there's a weapon called the chaser that follows the nearest enemy. I kinda want to recreate that for a game but I want it to target the active that it's nearest to. Tried doing it with...

    Memez Today, 01:58 PM Go to last post
    Volnaiskra

    I assume it's this part. Probably the mechanics...

    I assume it's this part. Probably the mechanics as well as the effect:

    https://bit.ly/40sxvxD

    Volnaiskra Yesterday, 10:45 PM Go to last post
    Fernando

    This was specific for the example and keep the...

    This was specific for the example and keep the application always on to scan, but is not a request from the library

    =======================

    i guess you saw new example V3

    Fernando Yesterday, 06:16 PM Go to last post
    Fernando

    can you please check if this happens with the...

    can you please check if this happens with the same scenario but keeping the scale to 1

    Fernando Yesterday, 06:12 PM Go to last post
  • News

    Design and Develop a Quiz Engine in Clickteam Fusion 2.5 (Online Course) 

    by
    Danny
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    Published on 24th March 2018 12:41 PM
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    With Easter approaching, there's no better time to learn how to design and develop your very own fully-fledged, linear, one-frame based Quiz engine that is completely cross-platform for PC, Flash, Android, iOS, HTML5, Mac and Xbox One.



    Lifetime Access to this online video course, complete ...
    Read More Read More

    Game Dev Crash Course Online 

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    Danny
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    Published on 15th March 2018 10:30 PM
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    Check out the brand new Udemy course titled "Game Dev Crash Course!".

    Whether you are a beginner, intermediate or advanced - there is something for everyone in this no-nonsense course for Clickteam Fusion 2.5. ...
    Read More Read More

    Xmas Sale - ClickFusion Academy - 50% OFF Pro 

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    Danny
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    Published on 20th December 2017 04:17 PM
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    Bag yourself 50% OFF in this Limited Time Christmas Offer!

    Learn Clickteam Fusion 2.5 like never before. With over 160 tutorials and counting,
    ...
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    Build a Flappy Bird like game (Tappy Plane) with Clickteam Fusion 2.5 

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    Danny
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    Published on 19th October 2017 10:19 AM
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    Online Course
    ( https://www.udemy.com/build-flappy-b...eam-fusion-25/ )

    Learn how to create your very own flappy bird game using Clickteam Fusion 2.5, an industry-standard, ...
    Read More Read More

    Build a Space Shooter with Clickteam Fusion 2.5 

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    Danny
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    Published on 16th October 2017 10:56 AM
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    Build a Space Shooter with Clickteam Fusion 2.5
    Online Course
    ( https://www.udemy.com/build-space-sh...eam-fusion-25/ )

    Learn how to create your very own Space Shooter game using Clickteam Fusion ...
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    Changes are a coming... 

    Published on 27th September 2017 02:57 AM
    1. Categories:
    2. News

    We will be migrating all of our online services in the coming weeks, some just to new servers but others to new web-app platforms altogether. One of the many things which will be migrating to a new system is our online community forum, moving to a more powerful and flexible system which we hope will power all of your discussions for many years to come. As part of this process, we have decided to leave behind a couple of features along the way. Groups and Blogs were among the least well used features of our forum in the current incarnation. We decided for this reason and also due to technical issues involved with hosting blogs in the new system that we would drop these features moving on. The decision to drop the blogs was also made due to the proliferation of social media and blogging options available, from Wordpress.org sites to Blogger, microblogging and many many more besides - we could never hope to compete with the features offered on those platforms so we felt for those users who do wish to blog, moving to those platforms is a better option all round.

    In preparation we have now switched off the blogs and groups functions in the community forums. At some point we may look at a way to aggregate user blog feeds in the new setup if enough people ask for it, however this will not be an option from the outset.

    Thanks and we look forward to showing you the new community very soon!

    Build a Platformer - Clickteam Fusion 2.5 

    by
    Danny
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    Published on 26th August 2017 11:28 AM
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    Build a Platformer in Clickteam Fusion 2.5

    Learn how to create your very own platformer game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.


    In this game development course you will learn a lot of cool game development concepts but will also learn how to implement these ...
    Read More Read More
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