http://www.sprykegame.com seems to be down, is the game still in development?
elvisish Today, 07:31 AMI understood.
Firefly Material Cache object -> properties -> Backface Culling check box -> off
Thank you for advising.
The game is getting some MASSIVE draw!!!
Up to over 100k views on the trailer that released last friday!
What do you mean? If there is an easy way. Please let me know. Thanks
VBEinc Yesterday, 09:47 PMThe new beta is under testing with version 21.4.0, but some crash still from admob SDK (not fusion code), and a new migration is undergoing to make this object global
Fernando Yesterday, 09:13 PMHi,
I have recently updated my app and made the following changes:
- added the admob object
- build API changed from 30 to 33
- Target Android version changed to 12
Everything complies and...
VBE - you sure do pausing the hard way.
danjo Yesterday, 06:38 PMNice work bud!
Definitely a cool addition!
Something I thought would be pretty cool for Fusion would be a Active Button.
Basically, you could use the ( CLICK ON OBJECT ) but with a twist. 50%...
I am glad someone else brought this up I thought I was the only person having the issue. I reported this 3 years ago here:...
tk22 Yesterday, 05:00 PMSure , the edittime part not coded on C++ , for this reason you can just see the rectangle on editor, but when you build to android you can see the result
on execution of the application.
I will...
I tested it. Although, it seems very complex and doesn't show when running in fusion as a button to test with. Works fine on Android though.
However for me, I like being able to test the buttons in...
Thanks, but can you notify me when it is ready to...
Thanks, but can you notify me when it is ready to be tested? The way I see it - if I use the current version of Admob - the crashes will be too high and google will penalize my ASO.
Ach Today, 10:16 AM