I'm having a lot of issues with this version and activating / deactivating groups - when a frame is restarted multiple times. It seems that the on group activation is not being run once, but being...Janette5 Today, 09:18 PM
Yes - this is an ongoing issue with Fusion that people, myself included, have been complaining about since well - since I started using Fusion.
Other ideas where to fix the activation /...
The order of events in Fusion is very important because Fusion goes through them from the top to the bottom.
* On each one of damageCounter, loop name "addToCounter"
I'm not sure where the appropriate place to keep the destroy event would be but I moved it further down.
I commented a bit on the lines dealing with the damage counters (group "enemies - hits")...
Fernando it's a bug i think. I checked right now, with simple test on ios, where i set sample pan -80, without any formula, but it doesn't work, sound is reproduced from both headphones. I thought...evi1ove Today, 02:49 PM
I just meant your order of events was wrong - you just need to move the destroy event to the bottom of the list it is in - it was near the top.Janette5 Today, 02:16 PM