When you select the movement of your active to path, in the actives properties - select edit path. Then choose - new line for each line of the square you're after. You should also choose loop the...
aenever Today, 07:03 AMAdmittedly, I guess Xcode shouldn't be vital. I used to use a handy app called AppPrep that took care of the signing, packaging and app icon replacement. Although now long dead... perhaps there is...
Cobra Today, 06:56 AMThank you for responding SevenSails, I'm trying to build it for the Mac App Store.
Unfortunately if I enable automatically manage signing, it forces it to change to Development.
Either way though,...
This Is Amazing, but I can't figure out how you did this?
How did you do it?
How did you manage to get them to connect?, Thanks for this aenever
Yes is possible, here's an example:29906
aenever Today, 05:17 AMHi I was wondering if it's possible to make a path movement that is continuous, for example a path with 4 nodes in a square shaped sequence, that doesn't end.
RobbyRotten Today, 04:37 AMI know it's not what you're asking for but you could try your luck with the rather new SDL Joystick Extension instead of the outdated Joystick 2 object. I haven't tried a Switch controller with it...
chrilley Today, 02:14 AMYou could also look at this post, it should be able to do what you're after with a bit of exploring the code:...
aenever Today, 12:57 AMLooking to pay a Clickteam developer for one small project. It's for point and click movement for the player, avoiding obstacles, and for enemy to find and surround player while also avoiding...
JumpUp_Games Yesterday, 11:41 PMNevermind, yes. Is there a list of supported controllers?
Graystripe2000 Yesterday, 11:38 PM
Another Odd Crash On Start-Of-Frame
On start-of-frame I'm getting a similar crash to the one I got last time.
durdgeo Today, 07:13 AMRandomly, albeit more frequently than the last crash, I get this:
5 -1 22:50:03 *** Crash occured in the...