Thank you for the fast reply. I got it to work now. It was a directory mixup.
mickarrow Today, 06:24 PMOn the same subject do you guys have a clever solution for "exact minimap exploration"? For instance, currently my map will render both a 256x256 and 1024x1024 sized areas as 8x8 tiles on the map...
chrilley Today, 05:21 PMNot sure why this happened but cleaning the gradle cache might help.
Open a command window and execute this line: gradlew cleanBuildCache
and try to build again
Or don't use ForEach loops at all. They're great, and much faster than comparing a spread id value against a loop index (which you will see a lot in old examples), but they're quite often used to do...
MuddyMole Today, 12:46 PMThanks! The characters one is important, at the very least on Windows, I've seen people unable to put their company name because of this...
Hmm I'm not sure, this is a mfa that I was working...
try to use 2.5 "for each" it's faster30032
fredetmumu Today, 11:14 AMThe old ForEach object is slow, you should replace it with the built-in ForEach actions/conditions. I attach a modified version (using a global value to store the current bullet's fixed value).
Yves Today, 10:40 AMI found an old example of 360 degree shooting on this forum and I've been using it to make a twin-stick shooter. It's been working great until I tried to increase the amount of bullets on screen at a...
Kritter Today, 10:07 AMDon't forget that for games like SOTN, everything is not on one big map but rather divided into several parts. The cave zone will be on one array, the entrance on another, etc...
For my Metroidvania...
I cannot reproduce it and I don't see any limitation to the number of characters in animation names. How do you reproduce it?
There is a known issue in the latest build, you can't use '&', '\'...
the android "smooth resizing" bug can also happen...
the android "smooth resizing" bug can also happen inside the object aswell, it looks like it has a problem with applying smoothing to certain straight lines
SHINBAXTER Today, 06:58 PMheres a example , remember it only...