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  1. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    Yves

    I cannot reproduce it and I don't see any...

    I cannot reproduce it and I don't see any limitation to the number of characters in animation names. How do you reproduce it?



    There is a known issue in the latest build, you can't use '&', '\'...

    Yves Today, 07:24 AM Go to last post
    vSv

    I've made way too many changes since the last...

    I've made way too many changes since the last update to be able to list them, but some of the major things are:
    - Implemented Volnaiskra's volCAMERA and made some necessary tweaks to it.
    - Enemies...

    vSv Today, 06:54 AM Go to last post
    nivram

    Makes sense to me. It's hard to argue that logic....

    Makes sense to me. It's hard to argue that logic.

    Thanks,
    Marv

    nivram Yesterday, 11:33 PM Go to last post
    mickarrow

    Error Log after update

    After a long abscence I fired up MMF 2.5 again. It updated to the newest version Build r293.1.
    I also followed the instructions here ...

    mickarrow Yesterday, 09:32 PM Go to last post
    PandaExplosion

    A huge game like SOTN would have tons of rooms...

    A huge game like SOTN would have tons of rooms and, even though you can spread values to "X,Y,Z" I fell you run the risk of the array size becoming way too big to proper load what do you want.
    ...

    PandaExplosion Yesterday, 07:52 PM Go to last post
    nivram

    Why do you think it's dangerous to place...

    Why do you think it's dangerous to place everything on a single array for the whole game? Care to elaborate?

    Thanks,
    Marv

    nivram Yesterday, 05:43 PM Go to last post
    SHINBAXTER

    BUG: on the android exporter, when "smooth...

    BUG: on the android exporter, when "smooth resizing" is enabled it only smooths inside the object,

    so if an object is on a background, the outer rim of the object will be sharp and not smooth...

    SHINBAXTER Yesterday, 04:09 PM Go to last post
    NaitorStudios

    Got this weird text glitch on a animation name...

    Got this weird text glitch on a animation name has 16 characters... You can see that it seems to pick a random character instead

    30027

    On actions it crops the name:

    30028

    Looking even...

    NaitorStudios Yesterday, 03:02 PM Go to last post
    Linky

    Yep that happens to me too

    Yep that happens to me too

    Linky Yesterday, 02:52 PM Go to last post
    NaitorStudios

    There's a bug on animation editor, when you...

    There's a bug on animation editor, when you delete some frames and have "Back to" set to a frame that are now deleted, it will go to a missing frame displaying blank.

    NaitorStudios Yesterday, 02:45 PM Go to last post
    PandaExplosion

    I am working on a metroidvania engine right now:...

    I am working on a metroidvania engine right now:

    ---

    (NSFW)

    https://www.youtube.com/watch?v=BT-q2BihyLM&t=3s

    ---

    PandaExplosion Yesterday, 02:30 PM Go to last post
    seep

    Hi guys, Thanks for the advices... My game...

    Hi guys,
    Thanks for the advices...

    My game Is Just a experiment, I think the game Will have 60 rooms.
    I think are 60 objects Isn't a huge problem for the ram, but I have a doubt: how many...

    seep 10th April 2021, 09:09 PM Go to last post
  • News

    90% OFF All Fusion 2.5 Courses - Time Limited 

    by
    Danny
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    Published on 23rd December 2020 09:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
    Read More Read More

    Learn at Home - OneClick Training 

    by
    Danny
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    Published on 21st March 2020 01:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
    Read More Read More

    Game Launcher Creator V2 is here! 

    by
    Danny
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    Published on 10th October 2019 10:42 AM
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
    Read More Read More

    Match-X Engine - Video Timelapse 

    by
    Danny
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    Published on 10th July 2019 04:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
    Read More Read More
    by
    Danny
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    Published on 13th June 2019 03:02 PM
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    Pro Member Assets Downloads + 50% Academy Discount! [Join Now]

    We're celebrating (yet again) at the ClickFusion Academy and today we come bearing gifts! It's a huge, huge
    ...
    Read More Read More

    Ball Bounce Arcade - Clickteam Fusion 2.5 Course 

    by
    Danny
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    Published on 8th March 2019 02:01 PM
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    Click here to view Course Page

    Learn how to design and develop your own Arcade game with this Clickteam Fusion 2.5 course online.

    This course (taught by Danny James ...
    Read More Read More

    Design and Develop a Quiz Engine in Clickteam Fusion 2.5 (Online Course) 

    by
    Danny
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    Published on 24th March 2018 12:41 PM
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    With Easter approaching, there's no better time to learn how to design and develop your very own fully-fledged, linear, one-frame based Quiz engine that is completely cross-platform for PC, Flash, Android, iOS, HTML5, Mac and Xbox One.



    Lifetime Access to this online video course, complete ...
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