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  1. Check out the new @mentions and Tagging Feature!
    We're testing a feature out on the forums, user @mentions (Twitter style). You can also tag users on a post/thread at the top of each page.
    Please have a play and PM Simon or post here if you experience any issues.
  • Recent Forum Posts

    PandaExplosion

    Sent you a PM

    Sent you a PM

    PandaExplosion Today, 12:10 AM Go to last post
    chrilley

    Fastloops are great for this stuff. I've put in a...

    Fastloops are great for this stuff. I've put in a basic movement for you. It moves the player by the X/Y Adjust values, you've setup, at a one-by-one pixel rate(within a fastloop so it's just as fast...

    chrilley Yesterday, 11:03 PM Go to last post
    SirEatAlot

    Well, it seems to be working again, tried at my...

    Well, it seems to be working again, tried at my home computer which failed yesterday and now it works! Perhaps there was something wrong with the exe or the bitmaps? Oh well, I'll post again if the...

    SirEatAlot Yesterday, 10:10 PM Go to last post
    Outcast

    Ok I have made this simpler. I have an example...

    Ok I have made this simpler. I have an example here with a small square that can be moved either by the controller or the keyboard (wasd keys) and I want it to be able to move freely except over the...

    Outcast Yesterday, 09:25 PM Go to last post
    elvisish

    Good to know! My old build seems okay, but you...

    Good to know! My old build seems okay, but you never know what someone's AV might flag so I'd like to preferably do a new one.

    elvisish Yesterday, 08:20 PM Go to last post
    YesNoYes

    I know that in the days of The Games Factory, you...

    I know that in the days of The Games Factory, you could crash TGF if you tried to perform a divide by zero in an event.

    I would assume nowadays this would be automatically cast to a NaN. Or maybe...

    YesNoYes Yesterday, 07:59 PM Go to last post
    SirEatAlot

    I updated the app exe file and installation...

    I updated the app exe file and installation bitmaps and now it works again, at least on my office computer, will try my home computer (which failed before) again soon

    SirEatAlot Yesterday, 06:23 PM Go to last post
    Graystripe2000

    On second thought, since all I have is a test map...

    On second thought, since all I have is a test map in terms of levels, maybe I should save playtesting until later.

    Graystripe2000 Yesterday, 06:06 PM Go to last post
    aniceguy

    Need a way to check .net core version installed and offer to install it if it isn't

    Hi all,

    Is there a way to check what version of .net core is installed? And if it isn't, a way to offer to install it?

    How would you do this if there is a way?

    Thank you in advance for any...

    aniceguy Yesterday, 04:59 PM Go to last post
    fredetmumu

    sorry, i don't understand what you want... why is...

    sorry, i don't understand what you want... why is there "detectors" for the counter?

    fredetmumu Yesterday, 04:56 PM Go to last post
    Outcast

    Ah no, I just want the collision to work properly...

    Ah no, I just want the collision to work properly with the "counter" object. It is supposed to be a counter that you can move around and the collision should work properly no matter the arrangement...

    Outcast Yesterday, 04:06 PM Go to last post
    fredetmumu

    i dont undestand very well what you want, moving...

    i dont undestand very well what you want, moving in a isometric map? because your character dont move isometricaly...

    fredetmumu Yesterday, 03:47 PM Go to last post
  • News

    90% OFF All Fusion 2.5 Courses - Time Limited 

    by
    Danny
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    Published on 23rd December 2020 10:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
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    Learn at Home - OneClick Training 

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    Danny
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    Published on 21st March 2020 02:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
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    Game Launcher Creator V2 is here! 

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    Danny
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    Published on 10th October 2019 11:42 AM
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
    Read More Read More

    Match-X Engine - Video Timelapse 

    by
    Danny
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    Published on 10th July 2019 05:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
    Read More Read More
    by
    Danny
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    Published on 13th June 2019 04:02 PM
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    Pro Member Assets Downloads + 50% Academy Discount! [Join Now]

    We're celebrating (yet again) at the ClickFusion Academy and today we come bearing gifts! It's a huge, huge
    ...
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    Ball Bounce Arcade - Clickteam Fusion 2.5 Course 

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    Danny
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    Published on 8th March 2019 03:01 PM
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    Click here to view Course Page

    Learn how to design and develop your own Arcade game with this Clickteam Fusion 2.5 course online.

    This course (taught by Danny James ...
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    Design and Develop a Quiz Engine in Clickteam Fusion 2.5 (Online Course) 

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    Danny
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    Published on 24th March 2018 01:41 PM
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    With Easter approaching, there's no better time to learn how to design and develop your very own fully-fledged, linear, one-frame based Quiz engine that is completely cross-platform for PC, Flash, Android, iOS, HTML5, Mac and Xbox One.



    Lifetime Access to this online video course, complete ...
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