Just want to say huge thanks for your work! Json is a really good format to use to store levels or other game data as an alternative to fusion arrays, I wanted to use it for my game but the old json...SirEatAlot Today, 10:43 AM
I have tested the loop solution but am still doing something wrong because I can not "catch" which loop the loop stopped at. I need the number so I can place object at the correct place and save to...Tiny Today, 09:45 AM
Thank you so much for explaining it. I appreciate it a lot. :)Tiny Yesterday, 09:02 AM
Simple question, yet it's really hard to test because no website seems to have disabled HTTP/1.1
If, for some reason, I came across a website that does have HTTP/1.1 disabled and only serves...
there were certain object to avoid if possible that may trigger this false positive. i think the file object was one... it was mentioned some time back which ones do thisdanjo 6th June 2023, 02:53 PM
The 'on each' condition is for the regular 'for each' loop, i.e. If you have multiple array objects and you wanted to loop through each instance of array objects themself and scope them individually...marbenx 6th June 2023, 01:11 PM
How do I use the condition "on each" which arrays have?
I want to search and find an emptly "slot" if available, and it seems this condition would be it. But how? There is no info in the help...
Would it be possible for a feature to be added in the Frame Editor when a graphic file is imported (via drag and drop), that it has an option to also import the file name for the object? Maybe an...piscesdreams 5th June 2023, 11:14 PM
I would like to load an image on the screen and cut it into tiles of 16*16 or 32*32 automatically and save the different images in a directory. I pretty much know how to do it but I can't find the...rurkryber 5th June 2023, 08:13 PM
Thanks for the info :)PaulFoster 5th June 2023, 12:38 PM
There is many ways to do it. Depends on how difficult and or precise you need it?
I.E. Background enemy moves forward towards you or away from you. So you need the bullet to match the enemy...
Help! I need to merge two shaders!
Hi guys, I would need to merge two shaders together so that I have one shader with both functions.Crian Today, 10:44 AM
Basically, I need to flip an object and, on certain occasions to add a hole to it.