That is basically what I ended up doing, was just wondering if there was a cleaner way.
FloatToString$ is a high demand function.
Can I fix this bug?
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Looks very nice! It also reminds me of a game on Amiga, Alien Breedamiman99 Today, 04:22 AM
( 100.0 / Frame Height * ( Frame Height - YMouse ) ) / 100.0
This scales from 1.0 to 0.0. I can't remember in the moment how to get it to range between 1.0 and 0.01, but I am sure someone can help...