Yes I am! Very happy that you enjoy the game, thank you.
Hope you'll be able to make a greater Metroidvania on your side, I'll keep an eye on this! :)
Yep, I start to making the map. I used a Global value for the linear parts, and the strings for optional parts. Also in the begin I save some variables because the player needs finding the map. :)
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the android "smooth resizing" bug can also happen inside the object aswell, it looks like it has a problem with applying smoothing to certain straight lines
heres a example , remember it only...
Thank you for the fast reply. I got it to work now. It was a directory mixup.
mickarrow Yesterday, 06:24 PMOn the same subject do you guys have a clever solution for "exact minimap exploration"? For instance, currently my map will render both a 256x256 and 1024x1024 sized areas as 8x8 tiles on the map...
chrilley Yesterday, 05:21 PMNot sure why this happened but cleaning the gradle cache might help.
Open a command window and execute this line: gradlew cleanBuildCache
and try to build again
Or don't use ForEach loops at all. They're great, and much faster than comparing a spread id value against a loop index (which you will see a lot in old examples), but they're quite often used to do...
MuddyMole Yesterday, 12:46 PMThanks! The characters one is important, at the very least on Windows, I've seen people unable to put their company name because of this...
Hmm I'm not sure, this is a mfa that I was working...
try to use 2.5 "for each" it's faster30032
fredetmumu Yesterday, 11:14 AMThe old ForEach object is slow, you should replace it with the built-in ForEach actions/conditions. I attach a modified version (using a global value to store the current bullet's fixed value).
Yves Yesterday, 10:40 AM
Is there any way to make an "autofill" function in a text box?
Currently working on a university assignment where I'm making a game in which I need the player to be able to 'search' for certain answers on google within the game. I decided the best way to do this...
UnNormie Today, 05:54 AM