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  1. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    UnNormie

    Is there any way to make an "autofill" function in a text box?

    Currently working on a university assignment where I'm making a game in which I need the player to be able to 'search' for certain answers on google within the game. I decided the best way to do this...

    UnNormie Today, 05:54 AM Go to last post
    Jonathan

    Yes I am! Very happy that you enjoy the game,...

    Yes I am! Very happy that you enjoy the game, thank you.
    Hope you'll be able to make a greater Metroidvania on your side, I'll keep an eye on this! :)

    Jonathan Yesterday, 08:37 PM Go to last post
    seep

    Yep, I start to making the map. I used a Global...

    Yep, I start to making the map. I used a Global value for the linear parts, and the strings for optional parts. Also in the begin I save some variables because the player needs finding the map. :)
    ...

    seep Yesterday, 08:24 PM Go to last post
    SHINBAXTER

    the android "smooth resizing" bug can also happen...

    the android "smooth resizing" bug can also happen inside the object aswell, it looks like it has a problem with applying smoothing to certain straight lines

    heres a example , remember it only...

    SHINBAXTER Yesterday, 06:58 PM Go to last post
    mickarrow

    Thank you for the fast reply. I got it to work...

    Thank you for the fast reply. I got it to work now. It was a directory mixup.

    mickarrow Yesterday, 06:24 PM Go to last post
    chrilley

    On the same subject do you guys have a clever...

    On the same subject do you guys have a clever solution for "exact minimap exploration"? For instance, currently my map will render both a 256x256 and 1024x1024 sized areas as 8x8 tiles on the map...

    chrilley Yesterday, 05:21 PM Go to last post
    Fernando

    Not sure why this happened but cleaning the...

    Not sure why this happened but cleaning the gradle cache might help.

    Open a command window and execute this line: gradlew cleanBuildCache

    and try to build again

    Fernando Yesterday, 03:47 PM Go to last post
    MuddyMole

    Or don't use ForEach loops at all. They're great,...

    Or don't use ForEach loops at all. They're great, and much faster than comparing a spread id value against a loop index (which you will see a lot in old examples), but they're quite often used to do...

    MuddyMole Yesterday, 12:46 PM Go to last post
    NaitorStudios

    Thanks! The characters one is important, at the...

    Thanks! The characters one is important, at the very least on Windows, I've seen people unable to put their company name because of this...



    Hmm I'm not sure, this is a mfa that I was working...

    NaitorStudios Yesterday, 12:34 PM Go to last post
    Kritter

    Thanks, i'll give it a shot!

    Thanks, i'll give it a shot!

    Kritter Yesterday, 11:27 AM Go to last post
    fredetmumu

    try to use 2.5 "for each" it's faster30032

    try to use 2.5 "for each" it's faster30032

    fredetmumu Yesterday, 11:14 AM Go to last post
    Yves

    The old ForEach object is slow, you should...

    The old ForEach object is slow, you should replace it with the built-in ForEach actions/conditions. I attach a modified version (using a global value to store the current bullet's fixed value).

    Yves Yesterday, 10:40 AM Go to last post
  • Games

    Magical Monster Land -16bit style platformer (WIP) 

    by
    rookyard
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    Published on 5th December 2017 05:26 PM
    1. Categories:
    2. Games
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    Demo link

    https://gamejolt.com/games/magicalmo...on-game-follow ...
    Read More Read More

    Build a Platformer - Clickteam Fusion 2.5 

    by
    Danny
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    Published on 26th August 2017 11:28 AM
    1. Categories:
    2. News,
    3. Games
    Article Preview



    Build a Platformer in Clickteam Fusion 2.5

    Learn how to create your very own platformer game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.


    In this game development course you will learn a lot of cool game development concepts but will also learn how to implement these ...
    Read More Read More

    [Giveaway] - But to Paint a Universe (PC) 

    by
    Xeeko
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    Published on 9th July 2014 10:19 AM
    1. Categories:
    2. Games

    One of our users Xeeko is giving away a copy of his game, But To Paint A Universe! It's a visually stunning game and was ...
    Read More Read More

    A Guide on Creating a Debug System in Fusion 2.5 

    by
    Danny
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    Published on 15th May 2014 12:27 PM
    1. Categories:
    2. News,
    3. Games

    In this guide, we will look at how to create your own 'debug' system in Fusion 2.5. Sometimes when you're developing and testing a game, you want to see some ...
    Read More Read More

    New Game - Diver Dan 2.0 

    by
    Kisguri
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    Published on 27th October 2011 02:05 PM
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    2. Games
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    Clickteam user KNPMaster released a new game this week called "Diver Dan 2.0". According to the Daily Click new game post "test your skill as you ...
    Read More Read More

    Best In Show Solitaire - Big Fish Games 

    by
    Jeff
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    Published on 27th October 2011 01:35 PM
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    2. Games
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    Best In Show Solitaire

    Commercial PC Game Build with Multimedia Fusion 2 Developer.

    Be the Best in Show in this gripping Card game! Use different dog ...
    Read More Read More
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