Pause system using Game and Pause groups, "only one event" fires upon un-pause?
I've been using a manual pause system for my game where all the game events go in a Game group and all of the pause toggle events go in a Pause group. When the game is paused, the Game group is disabled, and when it's unpaused, it's re-enabled. This works well since only sub-groups that were enabled are re-enabled. Unfortunately, I've noticed that "only one action when event loops" is triggered each time the game is unpaused, as are "on group activated" which makes it difficult to keep track of certain in-game sequences that rely on things happening only once when a group is enabled as part of the game (not from unpausing). Is there a way around this without setting a second set of flags that toggle off once an "only one event" action is run?