Optimal way for many different parallax objects in large levels?
I'm trying to get my head around the parallax system and I have created four new layers for this sole purpose.
However, even if I tick the box "Wrap Horizontally", the object doesn't appear to the right when it's leaving the left side. I thought then that perhaps, it would instead appear at the very right. That is, at my levels furthermost right edge, but it didn't appear there either.
I also tried to set Virtual Height/Width to -1, but sadly, that didn't solve anything.
I also tried the Parallaxer extension, but that didn't work as it just crashed Fusion completely when I tried to insert the Parallaxer object into my game.
I have tried to follow many different tutorials. But in these tutorials, the paralaxxing object is as large as the whole level, which to me, just seems extremely unefficient, plus, I don't really want four different active objects in the size of ~200x8000 pixels since the actual repeating pattern is only 400 pixels in width at most.
I had a working parallax system earlier which used the "Background System Box". (https://community.clickteam.com/threads/107545-Can-t-create-the-quot-Background-System-Box-quot-object-anymore)
But this is not supported anymore and as such, I can't really use it.
The Background System Box worked as if it was an active object that had the ability to also be set as a repeating pattern, which made it easy to use for parallaxing backgrounds.
Is there any solid way to have a parallax background system without using active objects as wide as my whole level?