I need help with textbox collision
So I've got this game I'm working on with text you can drag and drop
Many of the ~50 words have multiple strings that get randomly picked at the start of the game
The only problem is that the hitbox of the text expands way beyond the actual text, which makes moving the different words painful.
My question is how can I convert the strings to active objects once they are loaded in the game? Alternatively, how can I get it so the text hitbox is reduced to only the shrunken text box?
A user on Discord said to "Use Active System Box instead, [as] you can resize it". They also said, "If you need to resize it to the text size, you would probably need Calculate Text Rect object as well".
Is this the best method? If so, I need additional help. My project file is attached.Attachment 29964