Is there a simple "Save All" solution?
Hello, I was wondering if there was a way to call a command that would simply save every object's AVs, Strings and Flags in the entire game, instead of trying to manually save every single thing into an .ini one by one.
I've got hundreds of objects in my game and I'm still only in early development, I use flags a lot to determine if you've talked with an NPC, have an item, activated a bridge etc. etc.
I don't want to save those actions every time the player is done doing them, but only when they reach save points, and those save points won't be on the frame where those things are changing. But I will be storing those object's values in themselves throughout frames, because every NPC/object that is modified will be a Global Object but also be unique to themselves.
For example, enemy on area-1-frame-5 will be Global but named monster-1-area-1-frame-5, similar monster same frame monster-2-area-1-frame-5...
So I guess what I'm asking is, is it possible to run a command that simply saves the parameters (not x-y position, only AV/String/Flag) of every Global Object in the game at once?