I have plans for a HUD extension, it wont be as flexible as having MMF objects on top of the Base window but it will be a lot faster.
I am guessing you know i want this already but suggestions for base would be to allow it to draw under other things like MMF layers and surface object etc. The new surface object import to texture could possibly be used to workaround this though but i haven't had time to test this just yet.
Actually, I wrote that part of the old object. The feature needed "display above frame" disabled, which had some issues I haven't been able to solve, hence why these features are missing from the Base object.
Another thing that would be useful is to be able to use a transparent clear color so you could have a model over a transparent background. The older object by looki could do this so maybe he would give you the code or something. Maybe this can be done already through lua code etc also although i have yet to work out how but maybe someone knows if you can.
Not yet, unfortunately I don't know the Python language but I know there is an external library of OpenGL bindings for Python. Hopefully someone who knows Python could whip up an example or two.
Since you mentioned it i am just wondering is there a example of base being used with python?
This is because the .net Script object seems to sometimes be unable to locate the required dll to use OpenGL. As this is a problem with either the .net Script object or the dll in question and not with the OpenGL Collection I've chosen to remove those examples.
Also i noticed in a recent version i downloaded .net examples are gone so i am am just wondering why as i have some from a previous zip.