Hey, apologies if this is a dumb question buttt
I am having a bit of trouble. I originally was going to have my weapons setup more or less like this.
Sadly, after this was almost satisfactory, I realized I wanted my ammunition values to be global, so players could indeed buy/find more, and also it would encourage them to be more careful with their aim. So I started work on this.
Each specific weapon fire is supposed to have its own attributes such as speed, damage, etc as well. I am not sure how to make my ammo counter sync to the currently selected weapon. Furthermore, I do not know how to inhibit fire with a global value in place of my former alterables respectively in the first mmf linked, of STARTER AMMO and AMMO DRAIN.
I’m aware not all navigation buttons work, the key thing here is CORE HUB LEVEL. I would appreciate any advice. Thank you very much in advance! :):):)
Some progress, but still feels like its not quite right
Thank you both for writing in. Sadly I am still htting my head over this.
I have done a revamp, which has fixed most things, but it is still not satisfactory. I still need a clearer explanation on how I can restrict fire if the player is under a certain amount of ammunition. I had attempted to use the ->counter > 0 method in the shooting event, but that caused ALL weapons to cease fire when one hit 0, and lock into 0, not just for the one that was being used.
Additional problem with this revamp is that for some reason now it doesn't update the ammo counter with the selected weapon until selected weapon is fired. I really am getting more and more lost with this, I do appreciate all of you trying to help though.