Maximum limit of Alterable Values in an Active Object?
I have 2.5 Developer and the 2.5+ DLC.
Using the Compare a value it seems it goes all the way to IZ, which is I think ~236 alterable values, but I wasn't sure if it could go higher than that?
I want to create a way to pull information from an alterable value, and each alterable value in a single active object represents a single frame. The active object would be global and on every frame, and each frame individually pulls the info it needs from that object.