global event with counter?
This is a follow up to my recent post. I am still trying to figure out how to have pieces of my hyperdrive float through play frames and then when captured, the next one is put out for the player to capture regardless of what frame they are playing. So I was thinking I could use a global event. I don't really understand how global values work and can't find a tutorial. But what I'm looking for is a counter that would or way to track whether a part has been captured and then the next part would be sent out. The thing is how or where do I put the path movement of the part- in which frame if it is a global event? The movement should occur in frame 1 or frame 15 depending on how many of the parts the player has collected. Could someone help me to figure out how to set this up? Thank you clickers!