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Using isometric movement in games
Hello all,
my client has two games in mind that she would like to make. She would like to use isometric movement in both of them. She has sometimes tried it and she was following one of Sparckman's tutorials. She doesn't remember anymore how he did it. My client has tried to find information on the forum on how to do it. She has seen two examples of it on Nivram's site. However, they are too complicated and there are too many events in them. Sparckman's way was a lot more simple. Someone had linked this in another thread: http://www.create-games.com/forum_po...12707&show=all
DistantJ's way didn't work at all. My client tried Sketchy's way and it almost worked but the active moved in two directions half a square and in two other directions one and half squares, instead of moving one square at a time. She doesn't know what's wrong with it. We will attach the file at the end of this post.
1. My client would like to make some kind of wormgame. She has found the Follow the Leader example on Nivram's site. However, the segments of the worm are round and move freely. Here's a screenshot of it:
http://i740.photobucket.com/albums/x...psmipyym1r.png
She would like the segments to be square-shaped and to move in this way:
http://i740.photobucket.com/albums/x...psfhmzdbd6.png
She noticed that there are two edit boxes in the example file. She would like to know, what they are for.
2. She has watched other than Clickteam videos to find ideas for making different types of games. She had found this tutorial:
https://www.youtube.com/watch?v=AZqaCHEia7A
My client has tried to figure out how to make it with Clickteam. She has found the Pushablock example on Nivram's site. It works if you want to move actives only a few pixels at a time. She would like them to move one square at a time.
Thanks in advance!