Retaining Inertia for Racing
Hello Fusion forum,
Recently ive been trying my hand at a combat racing game that is supposed to have very simple but intuitive controls.
My main inspiration for how I wish the racing to feel is Kirby Air Ride and its innovative one button gameplay. Steering and acceleration is handled automatically, as the player is required to press a button that sends them into a "charge" mode and allows them to make sharp turns as they charge it up and are boosted when they release.
https://www.youtube.com/watch?v=cOASOQWMWPg&t=222s
Here is an example of what im talking about.
Im having trouble identifying how one would go about creating a similar system, Ive used both the Box2D Race Car and the 8-Direction movement to attempt to achieve a similar effect, but ive yet to find something satisfying. I would attach what ive done sof ar but there seems to be something wrong with the attachment system. If anyone has any ideas on how to get this down I would be greatly appreciative, thank you.