Upgrading to windows 10, Slow down using HWA?
So I recently upgraded to windows 10 from 7. I have not changed any hardware since the installation of windows 10.
I reopen my project files, everything works fine in the program,
But once I do either a test build or a external build the game runs at around 10-12 fps. I tried changing the Display Mode back to standard and I instantly get the fps cap. around 58-60fps. I tried it on Direct3d 8 and 9 and it yelds the same results, sluggish processing at around 10-12 fps.
I have currently tried:
Loading up other projects with no external plugins, does the same thing.
Making a new project file, created a few active objects. Same thing.
Installing the Directx Runtime located here: https://www.microsoft.com/en-us/down...ils.aspx?id=35 (Installed Stuff, then I restarted, No effect on performance on direct3d 8-9)
Reinstalling Fusion 2.5 and Flash Exporter (No change)
Looked on the forum for some information regarding my problem, couldn't find it. (or missed it)
Launched Fusion 2.5 on steam (Because I have both copies) Still does the same thing.
I think I haven't installed something or i'm missing something on the new operating system. Something that might help is that fusion 2.5 now hangs on launch when Creating Window Frame for about 5-8 seconds when it never used to do that on windows 7. My game projects never ran this slow before updating to windows 10.
So yeah. Kinda at a loss here. HALP :(