Need a tip who build own level editor: How you organizing data in your array?
my way is:
array properties: 0-based, X150 Y150 Z2, string array where:
Z1- for tiles - tileFrame_tileSequence_layer*
Z2- for objects - objectID_objectType_layer
problem is size of array. Nearly 704kb in one level, and if game contains around 100 levels - it will be awful :( especially for mobile devices.
so, what will be good solution for keeping tiles, objects in array??

