I posted a game on itch.io, and it will not run properly as HTML5 (It won't go to the next frame)
But exe works fine, and so does running it on my Clickteam program
Even build and run doesn't let me go to the next frame
How can I fix it? :(
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I posted a game on itch.io, and it will not run properly as HTML5 (It won't go to the next frame)
But exe works fine, and so does running it on my Clickteam program
Even build and run doesn't let me go to the next frame
How can I fix it? :(
https://copperbenzoate.itch.io/little-benzo this is the link to the game
You're going to need to provide the MFA file for anyone to give you advice. I also recommend a more detailed subject line on your future posts.
Sorry, this is the first time I've been on a forum
How do I upload the mfa file?
I can't upload it because it says it exceeds the MB limit
Attachment 24237
Will this be okay?
Can someone check out what's wrong? I'll be eternally grateful, I have a deadline
When i visit your html5 version on itch i get also stuck, but when i build it via html5 and put in on an local server it works for me ... strange.
Maybe try to remove the fade effect, change jump to frame to go to next frame, or set a timer when the frame ends and if timer finish goto next frame.
Attachment 24244
I've tried that, still the same results, thanks though
i tested during weekend, can not reproduce this error here, but if you build as development (with no single file) and push to your server and have the same error maybe i can see what is happening.
but building here and see trough a webserver does not have any bug in all browser
So could it mean the problem is with itch.io?
When I try to build and run all I get is a white screen
yes that could be
did you try to check what is the bug related of?
to do so
open your link in a browser, over canvas right button, inspect element, see where it takes you.
check for errors in console.
I found these two errors:
The key "target-densitydpi" is not supported.
Runtime.js:397
[Deprecation] GainNode.gain.value setter smoothing is deprecated and will be removed in M64, around January 2018. Please use setTargetAtTime() instead if smoothing is needed. See https://www.chromestatus.com/features/5287995770929152 for more details.
Zt @ Runtime.js:397