Detectors with IDs not associating with objects
I have a pushable block in a platformer with 2 detectors, one on the left and one on the right.
I tried spread value 0 in ID for the block and both detectors, and then set the positions when ID("Detector") = ID("Block").
For collisions I put the same ID conditions and have the block move with the player.
For some reason only one of the blocks works however, all the other blocks can't be pushed and when I push the one working block all the other blocks move.
Can someone help me with this? Do I have to use fastloops, and how would I use them in this way?
This is my code without the ID bits, and works with just one block:
https://i.imgur.com/kqyFR8k.png