So, when I tried to use an animation via active, the animation still plays even after the sound has been initiated. The animation comes 7 seconds late, too. I used 20 frames.
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So, when I tried to use an animation via active, the animation still plays even after the sound has been initiated. The animation comes 7 seconds late, too. I used 20 frames.
Not sure what you're trying to do.Do you have the 1 event to play sound FX + play animation frame of your active? Or maybe perhaps you want the sound to play on a specific frame of your active?
Here is a screenshot: Attachment 25372