1 Attachment(s)
Problem with physics shape
I have a bit of a hard time to get my head around how the shaping on physics works. I have an item that is set to have its shape be based on the first frame (it only have one frame though), but the physics shape does not seem to correspond with the actual shape.
If you spawn an object in the frame and it falls down on its "head" the phsyics shape seems to be bigger than the actual shape of the object. It seems like it is "longer" on the bottom end by the "head".
How can I solve this and why is it not of the actual shape of the object?