Active Object animation replacement?
Hello, I did some Google searching and can't seem to find the answer, but is it possible to replace one Active Object's animations with another Active's animation? For example, I was trying to have two sets of armor/outfits, and I was wondering if rather than having to make a whole entire separate series of events for the second outfit, if I could just have the second outfit as it's own active, but when a value is set, it replaces "Normal Outfit"'s walking animation with "Second Outfit"'s Walking animation.