Need help to learn ID and connect objects
I always tear my hair out when I get to a point in my games where I need to handle ID instances of objects that have "connected" parts. It just feels like it is impossible to do in any coherrent logical and bulletproof way. It often just becomes a big mess that might work out in the end but feels like a big patchwork that has many potential bugs. Is there any good tutorial or document out there where one can dive deep into handling instances of objects and connecting them to ID in a reliable way?