Adding sounds to game bloats mfa size
Is there a way of keeping the files external so the mfa file size isn't bloated? There's 3 options in data elements (preload, load on call and play from disk) and none of these seem to reduce the size of the mfa, and if I chose Play Sound File, I have to specify a channel, which isn't a convenient drop-in replacement for play sound. I also would like to ensure there is no lag or delay with using external files (I already get a little lag on playing certain sounds and I'm not entirely sure why). I believe there is an option to make external sounds internal on build, but I'd like to keep things working smoothly during development, I'm just not sure entirely which setting to use to keep my mfa small.