can you post an example mfa, my test seems OK here, but i wonder how is made by you. thanks in advance.
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can you post an example mfa, my test seems OK here, but i wonder how is made by you. thanks in advance.
I am attaching here the .mfa file and the sound files.
Attachment 28836
https://1drv.ms/u/s!AouRlI4fmN-D50Ep3Yvit53btuFy
Thanks.
Oh, It was with @SoftWarewolf about his report of non working volume.
BUT @DiegoArthur
here is your test.
notice that these two video are recorded with non sound to reduce teh impact of recording in the test, since they are very low specs devices
1.- Samsung Ace 4 min fps goes from 18 - 47 in some test where non Garbage collector is involved get until 51. (notice this device have less than 1GB
2.- Amazon Fire 7 Inches (50$ device) goes from 48- 59.
in teh zip you may find a debug version if your device accept unknown sources and is in dev mode i think you can try there.
Let me know your results.
Thanks for the reply.
So this is all really strange. I have a Xiaomi Mi 9T Pro with a Snapdragon 855 and 6 GB ram and I am getting FPSs as low as 33 and in a frequent basis. Do you have any idea why this may be happening? It is vastly superior to the 1GB phone you used.
Any compiling configuration I should change, maybe?
Attachment 28841
Attachment 28842
Edit: Video attached.
Did you try to install the apk inside teh zip file and run it in this device?
Yes. The video I took was from the apk you sent ME. What did you change?
Is there a way for me to run a log and send you?
mm i see this too here with newer devices, but this is caused by the devices itself it takes 3 msecs to trigger a new sound, but strangely laser is one what take more time to play affecting the fps
@DiegoArthur please test this apk inside the zip and let me know
this is using an experimental sound code.
Fernando,
Great improvement! Min FPS around 51. But for now some random crashes are occurring. The crash report is posted below.
Thanks for the support.
Attachment 28860
yes this version doesn't use the soundpool api instead use a number of audiotrack, is really a difference here too, the random crashes, its about some leaks are still present , but want to share you that problem at the end in the soundpool api. which is really slow in some devices. mostly in latest ones.