I think it would be really useful if groups could be implemented in the expression editor
for example relaying on the groups that could be placed in the event editor and using them as to show these groups at the expression editor
This can really help finding objects in the expression editor or just hiding/showing the ones you need when you need them
I've turned off as much of Windows Defender as I could in case it was some antivirus scan that was holding things up, but that didn't help. I revalidated the Steam cache of Fusion, and the problem went away for a few days but has come back. I had a similar problem on my laptop a couple of years ago, and reinstalling Windows made the problem go away. I'm reluctant to do that now though, in case it doesn't solve the problem or there's an less time-consuming fix.
I recently bought a new laptop and had a similar black screen issue with fusions frame editor I assumed it was my graphics card going to sleep and not waking up
- GL_CLAMP_TO_EDGE causes s coordinates to be clamped to the range https://latex.codecogs.com/gif.latex...d%7Bbmatrix%7D, where N is the size of the texture in the direction of clamping. Where N is = 1 which brought as result the border should be [0.25, 0.75] of a texel
also it works perfectly on ios without the need for object padding
It seems like underline and strikeout isn't working for strings in D3D mode
There's a bug when you "Restore Window" with Window object from a Maximized with "Heading when maximized" OFF, it makes the visible area of the frame be a bit more to the bottom-right with black bars on top and left...
from what i see, your picture appears to be smoothing outside the objects now tho would have to see it on the actual device to be sure
but i now see the bigger issue, the smoothing is being applied PER OBJECT not on the final rendered of the ENTIRE SCREEN, this makes it appear inconsistent
Because it's scaling the texture after applying the bilinear filter, This filter should be applied once, to the entire canvas as a whole so it doesn't change with object scaling & so it doesn't create many different type of smooths all on one screen
i am including an ios & and android image to show the difference of the smoothing,
the smoothing on ios looks great applying to the whole image as one, but the android looks completely ugly & unprofessional & i would not be able to release a game looking like that
i am also including the mfa of both ios and android versions
hope my explanation was clear enough :)
In the Active Picture object you can flip the image by scaling it to -1 or 1 ( and also it has actions for flipping )
But for the Active object it doesn't have a one when for example scaling the X scale to -1 it will be the same as 1 because it's always an absolute value
But in a lot of cases flipping is needed, because it can make stuff much easier to do or just preserve memory and space usage
So if it can be implemented in the current engine it would be one of the most useful features added to the engine
Also thanks a lot for your work and dedication to your program Clickteam staff! :)
Image comes from a Samsung A50.
Yes, Android draw as per object and iOS draw to an FBO, this has been since original concept, and is related to android performance.
Let me know if you want to try something send me a PM
Just something for consideration in case its simple to add:
How about allow retrieve the frame NAME using expression?
such like in this menu
Sub-Application :When unchecked Display as sprite, button, Color Selector not show in main frame, when run app
"Find all..." doesn't find layers by name. How about if this function finds layers by the layer name?
There's a weird bug where the scrolling glitches the Pinball movement.
(It gets pushed to the left when the screen scrolls, until it reaches 0 and stop there)
shortcut for DLC (event list editor) Ctrl+T is missing, you can use only default Ctrl+T. It'd be nice if we could change this HK.
I have 2 feature requests:
1. allow actions to to be dragged on to event numbers in event list editor to add them
you can currently drag conditions on, and you can drag actions over other actions copying over them, but you can't drag actions on appending them
2. when you create a new object action the "OK" button is deselected, is it possible to make the "OK" button automatically be selected so you can also just hit return to create it,
instead of needing to click on the "OK" button (this is only a tiny thing but would definitely improve the workflow)
always + a new touch has occurred doesn't behave correctly on android as it does on pc & ios. it keeps on triggering
i have attached example mfa
spritesheet box mode has a bug where it doesn't load it back in correctly
here are my export & import settings
& here is the mfa example
there is also another similar box mode bug, but i would have to send that by DM because it contains my private game stuff
As the title says, that's what exactly happens when I run the application inside fusion, hope it gets fixed in the newer update :)
Note: I only have vanilla Fusion standard (no additional exporter)
The error message is:
And here is a video that describes the problem i'm encountering, only happens on build 293.1 ( I did a clean reinstall and verifed integrity files on Steam but still no fix )