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Platform Enemy - Charge AI
I am trying to modify the platform AI example (found here: http://www.castles-of-britain.com/mmfexamples-o.htm) by Sketchy/Muddymole to implement an attack type that basically charges at the player when in range. However I can't seem to get there.
Basically I want the enemy to pause briefly when the player is in range and then charge at a faster pace until it either reaches an obstacle or the edge of a platform. I have tried changing the animation sequence and also tried adding a seperate animation direction.
Any direction would be greatly appreciated!
I am using Clickteam Fusion 2.5+
Attachment 29843