Suggestion of fix/improvement
I've noticed that default parameters of Effects aren't applied to objects/layers/frame if you apply the effect through an Event Action.
Could this be fixed on the next update, please?
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Rendering issues with Alpha channel and Layer effects
Just discovered a few major issues related to rendering.
When a effect is applied to a layer, RGB values will change.
On DX9, RGB values gets darker, anything right above the empty background is more affected. (DX8 also, but not that important)
On DX11 (non-PM) without a Effect on a Layer, RGB values are already darker, no matter if on above the empty background or another object, if there's a shader on the layer it gets even darker, specially above the empty background.
Both DX9 and DX11 non-PM get the Alpha buffer of the layer messed up as soon as a Effect is applied to a Layer, so a object that's not fully opaque will make a hole in the Alpha buffer.
On DX11 Premultiplied, everything seems fine, none of the tests above changes the Alpha or RGB values.
These happens to any object that is on a layer, it's not an issue on Actives or Backdrops but in the rendering.
Here's a gif showing it:
https://imgur.com/a/pvAuGtM
And a MFA for testing, with a test shader.
https://imgur.com/a/pvAuGtM
https://imgur.com/a/pvAuGtM
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Bug from long ago with "Menu Bar".
Hello everyone,
I've got a bug for years with the "Menu Bar" in fusion and at the moment I'm using the Build 293.10 Steam Version. It was suggested by NaitorStudios to post on this thread since BugBox is Offline.
The actual thing is that the "Menu Bar" behavior with the "Alt" button is weird. Even if you keep the "Menu Bar" enable or disables or even if you change menus in it or keep it the defaults option the bug happen.
The bug itself is that the Application is "Pausing" or "Slowing" depending on the option of "Run while minimized" and "Run while resizing" is toggle or not when you press the TAB button.
To make the bug happen, change the application window with ALT-TAB for example then come back to the game and just press ALT. The application will pause. You absolutely need to defocus the application and refocus it.
(You don't need any Fullscreen mode or anything)
If you use the option "Run while minimized" and "Run while resizing" in the game properties the game won't "Pause" but the game will be laggy with about 30 FPS visually and practically it output that the framerate is actually about 30-40FPS
I tried a lot of thing to make a workaround it with extension and such but I didn't find any solution yet. A workaround might do for now but it seems that many Fusion game suffer from this and some developers might not even know. (At the moment there is no such way to completely disable the "Menu Bar" it's only possible to not show it and you cannot even remove everything inside of it because it come back if you do so. It's been for years)
Here's an MFA file with the same information in it. https://filetransfer.io/data-package/VMxWn2CX#link
(There is also the attachment here : Attachment 31395. If the link is not working at the moment that you wanna download the example, message me for the MFA)
Side notes : I've tried other Fusion game like Inexistance and it seems to do the same bug, Then I tried FNaF 3 and it didn't. :o
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//FrUm GlitchyDust!!1!
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"Add to the backdrop" action won't care about active object scale and rotation
I notice that the action "Add to the backdrop" won't care about active object scale and rotation. It will simply paste original image but it's not very usefull to ignore theses properties. Do you plan to fix this ?
I join a simple sample that show the issue.
Thank you !