+1
Such a pain to string/value convert and makes your expressions harder to read
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+1
Such a pain to string/value convert and makes your expressions harder to read
Thanks NaitorStudios but in this case I wanted a value array specifically for speed and performance :)
Even better would be a multi type array where the variable type for each cell could be set independently, mixing values, strings and floats
@SirEatAlot If you're focusing on Windows, you can try Binary Array, it supports a wide range of variable types, you can have multiple arrays of multiple types in the same file.
Pretty sure it supports floats... Would be awesome if this extension where available for more runtimes since it seems more efficient than regular Array object.
Hi,
Thank you very much for this "Export Animation" and "Load Animation" feature which avoids to export all frame files and corresponding hotspots and action points. It also spare the need to prepare a dummy object with the exact number of dummy frames as in the original animation.
It made my ActiveObjectExporter extension obsolete which is actually great.
I do not know if it was asked before but I have a few questions/suggestions:
- I did not manage to export all animations at once, just the current selected animation. Would it be possible to have an option to export them all at once in different files (object_0.anm, object_1.anm, ...) or just one file for all?
- Since these exported anm files needs to be imported at runtime, would it be possible to load all files from a folder and subfolders (typically a data folder with animation, sound and data files) in the binary data menu instead of adding them file per file. It will allow the developer to embed all the files at once when building the exe. If there is already another easy way to do the same thing, please tell me.
The Binary Data tab allows you to import several files at the same time.Quote:
instead of adding them file per file
Adding more files is working. I mean a folder tree structure. For example:
resources
|
sprites
| |
| backgrounds
| | |
| | background1.png
| | background2.png
| units
| | |
| | heroes
| | | |
| | | hero1.anm
| | | hero2.anm
| | enemies
| | |
| | enemy1.anm
| | enemy2.anm
| effects
| |
| effect1.anm
| effect2.anm
sounds
| |
| movement
| |
| magic
| |
| weapons
| |
|
data
|
Honestly would be pretty cool if we could have an alias name on Binary Data elements, so it wouldn't be a massive url as name... It would allow a "folder structure" cause it wouldn't really be a folder, just a name containing "\"