Originally Posted by
NaitorStudios
@c4t "Create at Start" was added so people stop relying on this exploit, on the surface it behaves the same, but there's more to that...
When you create a object through a event and remove it from the frame, Fusion might have trouble identifying the object.
So the more you work on it after removing it from the frame, the more corrupt it gets, and it can start affect other objects as well.
Sure, events will be kept, but at what cost?
Internally don't store the events the way we see it (for obvious reasons), it stores it in binary, the same event copied from different places might have completely different internal code even tho the events look the same.
Once this internal code is messed either by file/drive corruption or event corruption, usually you can still open it, work on it, but things start acting up...
It even has a warning when corruption gets too far, and after a certain point it will just refuse to work all together.