Actually, it does update if you duplicate a group by copying/pasting. But not if you do it by Ctrl-dragging.
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Actually, it does update if you duplicate a group by copying/pasting. But not if you do it by Ctrl-dragging.
Although WebView object got got support for Javascript back on Windows 11, it seems like it lost it on Windows 10 and might not get back.
I've reported this a long time ago to Microsoft and they didn't even answered...
The old API seems broken on Windows 10 cause they are limiting Internet Explorer there, while in Windows 11 IE is gone, so they re-enabled it exclusively for the old API.
Improvements over years are ok. And Fusion 3 is very far away. Would it be possible to sort out multiple frames into some Folder/sub directory in 2.5 or would that be very complicated to add? F3 will have it, yet 2.5 is missing it and it can be bit troublesome in larger projects, if one decides to go with multiple frames. All the best, thanks for quick notice yves.
+1 - I agree with this too, frame organization can be problematic without group folders
The only "wayaround" now is to make dummy frames that aren't included at build time and use them as separators like this:
Attachment 30634
But it's just a workaround after all not a real method, so it would definitely be better for a real one
+1 - I agree with this too, frame organization can be problematic without group folders
The only "wayaround" now is to make dummy frames that aren't included at build time and use them as separators like this:
Attachment 30634
But it's just a workaround after all not a real method, so it would definitely be better for a real one
I would like to know if Android Microphone Object is compatible with Windows.
slightly transparency / faded layers when unselected (option in frame's preferences to change unselected layers alpha coefficient)
It's better to have a system like this as sometimes you want to view both but also have some more visual clarity on the layer you are working on
Update: the build 293.7 ( beta version) is available for the owners of the stand-alone version, it will be pushed to Steam asap.
Sorry for the delay for this version and for not releasing an intermediate release version, some unplanned fixes made it a bit complicated. So here is a new beta again. Some important new features in this version, you can now build Android AAB app bundles with expansion, which means they can be larger than 150 Mb, and a new action (Windows only for the moment) allows you to load all the animations of an object at runtime.
PS / Android: if you use Google Play Games objects in your applications, please download the latest version for the build 293.7 from Clickstore and install it, as previous versions are not compatible.
Hi @yves, thanks for this new update. Is the bug related to layer positions in Android runtime fixed ?
When active objects or texts are created off screen on a layer and the the layer is moved so these objects come in the visible part of the screen the objects doesn't apear as soon as they enter the visible area. They just suddenly appear some where in the middle of the screen.
This behavior is visible only in the android runtime.