mm seems to be an outdated Webview2 object, can you show me the date after you install latest patch 293.2
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Oh yes, I have a strange thing with one of my projects. It has been present since the last build (293.1).
After each opening of my MFA project, every time in the "AboutBox Text" from the properties of application I see a set of numbers:
08000006500006700007500006900006800000200000000000 1000108000122057006000
Attachment 30311
These numbers appear when I reopen the project, even if I erase them before closing and saving.
How it happens and what is it?
Yves, oh.. yes, I use this object
I've installed last GPG update, and while i'm able to build an APK, the game just crash at launch on my android device...
My Fusion 2.5+ is completly broken, impossible to run an app or a frame or to build an exe... This bug happened with no reason, and rebooting my computer didn't solved the issue... Building android or ios seems to still work, seems to have an issue with windows runtime. Sometimes it says "file not found" and/or "an unknow error occured"...
Sorry for the double post forgot to mention that this problem also happens with the frame editor when I have it zoomed to any amount and have it positioned to an area then switch to another frame ( this problem can be reproduced very easily when two frame editor windows are edited at the same time )
Update: the build 293.4 is available, it fixes the following issues:
- Event editor: problem with folder display due to incorrect fix in build 292.2.
- Get object: random crashes because of changes in build 293.2.
- Android runtime: wrong version of Webview2.
- Android runtime: typo in new actions in InApp Purchase object.
- Android runtime: fix in String Parser object.
Got it, thanks for the explanation. I will switch to space instead of tab to align texts.Quote:
I think TAB is ignored by the font library we use, not sure what we can do about it.
Black box disappears after I enable the premultiplied alpha option.Quote:
This issue is fixed, your screen shot shows a different issue, maybe a shader or premultiplied alpha difference.
Sorry for the double post.Quote:
- Event editor: groups can now be activated or de-activated from the action editor.
Just noticed this new feature in R293.2, maybe I misunderstood something, does this mean that we can change group's activation state directly from action editor instead of delete old one and insert a new action?
https://cdn.discordapp.com/attachmen...94/unknown.png
i still think it would be a good idea to include the date in changelog, would help to identify what build something happened
something like...
Build 293.2 - Change log (03 jun 2021)
Yes, dates would be great!
Since some of the extensions are updated I suggest putting a version number somewhere. The AdMob extension does a great job in that regards as it shows the version in the comment section. It might be worth it have a version tab for extensions for CTF3 from the beginning to keep things organized. It makes knowing which version you have for the extension easier as well. If there is a way to do that please let me know :)
Small bug with the event explorer (which is great). In Global Events, if i expand a menu and then go to another screen (e.g. frame editor) and then back to Global it has collapsed everything.
Would it be possible to keep what was expanded, expanded?
Could be please get a "Fit inside and adjust window size" option for Windows runtime? It could just be named "Fit inside" to go along with the "Fit inside (black bars)" option
Would be specially great if Window object could also control the Full Screen / Maximized (without Heading) resolution
Cause it's almost impossible to get a game with adjustable resolution to work in Full Screen
While Ultimate Fullscreen object do some stuff in manual mode (honestly I couldn't do this), it doesn't get even close to how Fusion works on mobile...
And UFS has a major bug related to having multiple monitors with different resolutions/scaling, it can pick the wrong monitor resolution and crop the game screen.
I've been seeing a lot of users trying to make their game works in both 4:3, 16:9 and even ultrawide screens...
Update: for info it seems there is an issue with sub-apps in the builds 293.2/3/4, the sub-app frame rate bug that was fixed is causing them not to be displayed in an application I'm testing. We'll fix it and will release the build 293.5 ASAP (also waiting for an example for the bug reported by Progject in another thread).
Found a strange bug in the latest beta involving find all and the event editor.
Essentially I used find all to search something, and then, while keeping my mouse over the find toolbar, which prevents it from collapsing, I hit the find all shortcut again. When I put my mouse away from the find toolbar, it collapsed and left behind some messed up rendering in the event editor. Once I hit the OK button, the editor gets even more messed up and becomes unusable without switching to another editor and back. This also happens with the event list editor.
Here's a video to better illustrate the problem: https://cdn.discordapp.com/attachmen...-06-02-014.mp4
Just noticed that Fusion now use 192x192 icons on android (if I didn't misunderstand it.), but the explanation string in application properties didn't update yet (still 96x96, while the default image's resolution is 192x192), please check the image below:Quote:
In this case, Fusion allows to include 192x192 icons when comparing with the cut image of the total image, only 66% is shown. If you want to leave a small border 65% is recommended.
https://cdn.discordapp.com/attachmen...50/unknown.png
I think it would be nice to have grid view and snapping in import image window / editor
I use important by selection a lot and it can sometimes be really hard to select without grid view and snapping
PS: I think that problem has been there since forever, anyways basically it feels weird when I move the image when I zoom it further in, it just doesn't feel right it's like it moves further from mouse pointer rather than an actual drag Note: that only happens when it's zoomed in (not 100% zoom)
Windows runtime, Webview2 object: Javascript is not enabled
Attachment 30319
Attachment 30320
This object is not a built-in Fusion object, it's not updated by the update patches (except the mobile version). You should verify you got the latest version from Clickstore, search the forum for similar topics like this one and if it's a different issue create a new thread.
About WebView2, Windows have changed something (and removed IE completely), it seems like even IE wasn't accepting JavaScript anymore...
Honestly I think WebView2 object should be updated to use the new WebView API that is based on Edge Chromium, cause the old one might stop working at any time, JS was the first thing to start failing.
There's a bit of a confusion with the naming tho, the new Windows WebView API is called WebView2, which is the same name as the extension, but the extension is actually based on the old API, but this is the "version 2" of the extension, the name might have changed when it was ported from MMF2 to CTF2.5...
Can we get an option in the File menu to reload the current mfa file?
I often get into situations where something break and to reload the mfa I have to first close it, find the file then open it again...
I think it would be specially useful if it remembers which frame it and editor it was, but I would be happy with just the Reload option if possible
If this becomes a thing, could you please also make it possible to bind a shortcut for it?
I'm talking about breaking something by messing with events, I'm not talking about Fusion's bugs or glitches.
This would be for when you had something programmed, you change something and you broke the logic, so it would revert it back to the last save.
I have another one problem with physic player an objects (even before beta).
I described the problem itself in this example: Attachment 30324
Please take a look
Update: the build 293.5 is available, still a beta version (hopefully final). Change log
Just for information: I read on the web that windows 11 will be able to play android applications ...