Bonjour merci pour les mis a jour une petit question Yves je toi relance après avoir mis a jour la version fusion 293.8 beta l objets Google Play Games build 293.7 depuis Clickstore ?
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Bonjour merci pour les mis a jour une petit question Yves je toi relance après avoir mis a jour la version fusion 293.8 beta l objets Google Play Games build 293.7 depuis Clickstore ?
Update 293.8 fixed the layers position bug. Great job @yves et @Fernando.
@Yves
Thanks for the greate update. But unfortunately there still has some annoying issues:
Actually this issus is not completely fixed, if you use NewLine$ to append a string (e.g. " "+"Text"+NewLine$+" "+"Text2"+), then the spaces in the beginning of the next line (in this case is "Text2") is still ignored:Quote:
- Windows runtime: in DirectX11 mode space characters are no longer ignored at the beginning of a string.
https://cdn.discordapp.com/attachmen...96/unknown.png
Please check the thread below↓
https://community.clickteam.com/threads/108496-Bug-Some-character-in-the-beginning-of-the-string-will-be-ignored-under-DX11?p=768750&viewfull=1#post768750
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I'm also encountering some issues when using callRunTimeFunction(rdPtr, RFUNCTION_GENERATEEVENT, X, 0) in expression routine, application will crash in some cases (e.g. child event or nest expression)
https://community.clickteam.com/threads/108993-Application-crashed-in-some-cases-when-calling-an-event-via-expression
I don't know if I could use RFUNCTION_GENERATEEVENT this way...but it actucally partially work.
If "Destroy Object if too far from frame" is checked (sadly it's checked by default when insert a new active object), load animation action will have no effect
Attachment 30689
Event:
https://cdn.discordapp.com/attachmen...27/unknown.png
Prop:
https://cdn.discordapp.com/attachmen...84/unknown.png
https://cdn.discordapp.com/attachmen...06/unknown.png
Result:
https://cdn.discordapp.com/attachmen...10/unknown.png
Additionally, there is a confusion explaination, while you can set more than 16 animations:
https://cdn.discordapp.com/attachmen...41/unknown.png
https://cdn.discordapp.com/attachmen...05/unknown.png
Also, it would be handy to allow fusion to import .anm files in edit time, which means we don't need to copy&paste animations to a new object with complete different alterable values or behaviours (e.g. enemy in battle and NPC in shop interface that shares the same "soldier" animation)
https://cdn.discordapp.com/attachmen...96/unknown.png
I've noticed that a looped animation in the graphics editor will play faster if you wiggle your mouse cursor around. Maybe this was always the case, though I haven't noticed it before.
I can't reproduce this with the build 293.8, were you using this build or the build 293.7?
Thanks, probably there was a limitation in old times, I'll change it.Quote:
Additionally, there is a confusion explaination, while you can set more than 16 animations:
Complicated to do with the current ANM files as their images are formatted for the runtime, not for the editor, so we would need to add an option to save specific ANM files for the editor. I'll add this to the wish list.Quote:
Also, it would be handy to allow fusion to import .anm files in edit time
I'll check it for a future update. A little boring to do as it's deep inside external code.
I'll check if this crash can be fixed or if calling GENERATE_EVENT from an expression is impossible for some reason.Quote:
I don't know if I could use RFUNCTION_GENERATEEVENT this way...but it actucally partially work.
I'm now using the steam beta version, R293.8. After a bit research I managed to reproduce it:Quote:
I can't reproduce this with the build 293.8, were you using this build or the build 293.7?
1. create a new "Test" mfa, insert an active to frame.
2. drag an active ("char-1001") from another "Data" mfa(with different props, e.g. DX9 vs DX11)
3. export animation from the object dragged in ("char-1001"), and load it by the first active, then the issue can be reproduced
4. close and reopen the "Test" mfa can fix this issue. That might because some snyc issue when dragging objects between mfas
please check the video below
https://cdn.discordapp.com/attachmen...61512/LAMN.mp4
Many thanks in advance.Quote:
I'll check it for a future update. A little boring to do as it's deep inside external code.
;)